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War training [preview complete]

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War training [preview complete] Empty War training [preview complete]

Odoslať pre gutinho Ne august 16, 2009 6:33 pm

Military training
Training is for you to raise your Strength, one of the factors that influence your damage during a battle.

Military training is very important not only for you but for your country, because the more people train and raise their Strength, the Army will be more respected, because the current force of
soldiers will be higher.


To start to train just Click on the My Places menu, then Army and then in Train.

The training works the same as the Work, can only be used once a day. Any citizen can train, no matter if you have employment, owns a company, whether you are President or Congressman. The only requirement is that the citizen is at least Level 2 (8 points of experience are needed to achieve the Level 2).

Unlike work, you will not receive a salary for Military Training, it only serves to increase its strength,
according to the Table below:


Strength 0 ~ 1: Strength increases of 1 by day
Strength 1 ~ 2: Strength increases of 0.5 by day
Strength 2 ~ 3: Strength increased to 0.2 by day
Strength 3 ~ 4: Strength increases of 0.1 by day
Strength 4 +: Strength increases of 0, 04 by day


By train, in addition to increasing your strength, your Wellness will decrease 1 point (always 1 point).

Every time you reach Force Multiple of 5 (5, 10, 15 ...) you get a Medal of Super Soldier and receive 5 Gold.

Tip: Always Work before
Train, because productivity at work is influenced by your Wellness (the higher your Wellness, greater will be your productivity). While in training, the Wellness has no influence.


Military Statistics:

To see the Military Statistics of the country, just click on the Info Menu
and
then Military Stats.


At the top of the screen you can see all the wars of conquest in which the country is involved (Active Wars), either directly (through the Declaration of War) or indirectly (through alliances).

Just click the Details button next to a war to see more information about it.

By clicking
on the button All Wars you'll see all the wars of conquest of
the ER (both the active and closed).


You can also see all the wars of resistance that are happening in the country (Active Resistance Wars),
if there is any
Active Resistance War you’ll see the name of the territory in which it is happening and
who started it.


By clicking the button All Resistance Wars you'll see all the wars of resistance of the ER (both active and closed).

Below you will see the countries that have Alliances with
your country.

Information available: the flag of the country, the country
’s name and how many days left to finish the Alliance.

Finally, you'll see the Military Force of the country

The only information available here is Average Strength of
the Soldiers of the Country.


Alliances

An Alliance (formerly known as MPP - Mutual Protection Pact) is an agreement between 2 countries (usually defensive). If a

n original region of a country involved in the pact is attacked, the other automatically becomes his ally in the war. If a country is as an Ally in War, its citizens can fight without having to move out of their country. This agreement is good, because you can count on help from your allies to defend yourself, if your country is invaded.

When a country activates the MPPs from other countries (attacking one of its original territories) then the Country Defensor can counter-attack the attacker Country (both in original territories, and in conquered
territories) with the help of its allies
.


How alliances are made?

Alliances can be proposed by the President to be voted on in Congress. The proposal and
the voted are at the same time in the 2 countries.

If the proposal is accepted by both Congress, the Alliance becomes valid in the same day (immediately after the vote).

An Alliance costs 30 Gold for each of the two countries, and has 30 days in duration.

After 30 days the Alliance is automatically undone. Before that happens, the President may submit a new proposal (with the same country) and if it is approved the alliance is renewed for another 30 days.


Cancellation of an Alliance:

Although alliances have a term of duration, they are automatically canceled if one country attack another country that shares an Alliance in common with him.

Example: If Slovakia and Austria have alliance with Hungary and Slovakia attack Austria, the MPP between Slovakia and Hungary is automatically removed (and
the MPP between Austria and Hungary is activated in the War, so that Hungary can help to defend Austria).


EnablingAlliances:

In a war of conquest, both Countrys, Defensor and attacker may have the help of Allies.

Alliances are based on definitions of Attacker and Defender:

Attacker - The country that attacked a Territory (not necessarily the country that declared the war).

Defender - The country that has the actual possession of the territory being attacked.


- In a war, MPPs will not become active until they are fired.

- MPPs are triggered only when na
original territory of the country is attacked (a territory where you can not start a War of Resistance).

- Since the MPPs are fired they are active until the end of the war (even if
its life time finished,the MPP will continue active).

- An active MPP in a war can be disabled,
if the two countries signed a Treaty of Peace (but the MPP is triggered again if the territory is attacked again).


Example: Italy has a MPP with Brazil. Spain strikes a Original Territory from Italy, then Brazil becomes
Italy’s ally in the War against Spain. If Brazil and Spain signed a Treaty of Peace, MPP between Brazil and Italy would be disabled (only on this war, because the Alliance would still exist). If the Spain attack again an Original Territory from Italy, the MPP is triggered and Brazil becomes once again Italy’s Ally on this war.


- If two countries are involved in more than one war, the Treaty of Peace signed will be applied to all wars.

Example: France have an MPP with Brazil. Spain strikes an Original Territory from France, then Brazil
becomes
France’s ally on the war. Portugal has a MPP with Brazil. Spain strikes an Original Territory from Portugal, Brazil then becomes Portugal’s Ally in the War. If Brazil and Spain signed a Treaty of Peace, the MPPs of Brazil with France and withPortugal would be disabled (but the Alliance would still exist).


Chain reaction:

Based on the attacker and defender settings:


If one country hás an MPP with the defender and border with the attacker, then a parallel war between the attacker and this country will be opened.

This is often a cheap and fast
way of starting a war, and it can be done by the President alone without agreement
from Congress.


Example: Brazil has MPP with Portugal and border with Spain. Spain attacks Portugal, then a war between Spain and Brazil would be opened.

War of Conquest, the beginning:

To start a war, the President shall submit to Congress a proposal for a war against a particular country, but there are some limitations:

- To declare War, the country must pay the costs of war. The value is: 200 Gold + Gold in an amount equal to 10% of citizens of the
attacker country skilled to Fight (minimum of 25 points of experience).

That is, if the President of Brazil to propose a war , and if Brazil has 2,000 citizens with at least 25 experience points (10% of 2000 is 200), then the cost would be 200 +200 = 400 Gold. The value will be taken from the National Treasury of Brazil.

- The war can only be declared against countries with which there are borders. It is important to remember that there are also a few maritime borders between countries.

- You can not declare war on a
n Ally country (country who has signed an MPP).

When the proposal of War is Approved in Congress, a war between 2 countries is started. The country that
declared the war is the attacker and is considered the Defensor, the invaded country.


The Declaration of War opens a war between 2 countries, but will not start any battle (the President needs to attack a Region, to start a battle) neither active any MPPs from the Defensor country.

(continue...)


Naposledy upravil gutinho dňa So august 29, 2009 5:17 pm, celkom upravené 2 krát.
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War training [preview complete] Empty Re: War training [preview complete]

Odoslať pre gutinho Ne august 16, 2009 7:38 pm

War of Conquest, the war:

To view the Active Wars, or even those of the past, simply click the My Places menu, then Army, and then on Show Active Wars.

You will see the following screen:

War training [preview complete] Tutorial7



At the top of the screen (just below Wars) we have 3 menus.

The 1st one is to choose the type of war we want to show.

Just click Menu on the 1st and he will expand on the screen so you can choose different forms of visualization.

If you click
on the icon that shows two flags with a vs (Versus) between them, just the wars of conquest will be displayed.


If you click on the icon that shows a Closed Fist means that we will see only the War of Resistance.

If you click
on the icon that shows the two images, then we will see the 2 Types of War (the differences between the 2 types of wars will be explained during the tutorial).


The 2nd menu is to choose the state of war that we want to show.

Just click on the 2nd
menu, he will expand on the screen so you can choose different forms of visualization.

If you click
on the icon that shows an explosion, only the Active Wars will be displayed.

If you click
on the icon that shows a dove, only the finished wars will be
displayed
.


If you click the icon that shows the two images, then we will see the Active Wars and closed ones.

The 3rd menu is to choose the location of the war we want to show.

Just click on the 3rd
menu and he will expand on the screen so you can choose different forms of visualization.

To choose a country, just click on
its flag (the game shows the names of countries, to facilitate).

If you want to see the
wars in any country, just click the icon that shows the globe (All Countries).


At the bottom of the screen we see Active Wars 2 (Romania x Indonesia and Mexico x USA).

(continues..) I will try to correct the images later
gutinho
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War training [preview complete] Empty Re: War training [preview complete]

Odoslať pre gutinho Ne august 16, 2009 7:56 pm

Analyzing USA x Mexico:

The image shows that the U.S. does not have allies in this war (the allies), while Mexico has the help of 8 Allies
.


Clicking the button (in V form) that appears next to 8 allies, we shall see which countries are Mexico’s Allies in this particular war.

The image also shows that this war is not Active Battles
.



AnalyzingRomania x Indonesia:

The image shows that Romania and Indonesia do not have allies in this war (the allies).

The image also shows that this war
has 1 active Battle.

Note: The country that appears to the left is the attacker , the country that declared the war.


By clicking the Details button you will see the following screen:

War training [preview complete] Tutorial8
At the top of the screen we see:

- Button Wars List, which will make you return to the previous screen (which shows all wars Active).

-
The countries Involved in the War (Romania and Indonesia).

-
The Allies involved (no-one in this war).

- The date on which the war was started (03 Mar 2009).

- If the war Still Active.

- The Number of Individual
Fights(713585 Fights).


Clicking the Details button you will see a screen with the details of this war, which shows the number of Individual fights and Total Damage of each country (including by the Allies, if there are any).

Just click the Back button to return to previous screen.

Clicking on the Show Finished Battles
button you will see a screen with information on all the battles in this war ended, which show:

- Name of the Territory where the battle took place, date and time in which the battle has ended, if the territory was conquered and maintained (with the name and flag of the country that it has won or retained the Territory).

Just click the button Show Active Battles to return to previous screen.


Clicking the Details button you will see a screen with details of the battle, which show:

- If the territory was conquered
or maintained the name and flag of the country that wins or which maintained the Territory, the quantity of Gold that the country earned (only in case of Conquest) and the heroes of each country (Heroes are those who


gave the Highest Damage Accumulated in the Battle).

Just click the button War to return to previous screen.



Note: When you become the hero of a battle, you get 5 Gold, a Medal (Achievement, Battle Hero) and the
following message:

"You have reached the Highest Total damage in the last battle and you are now known as Battle Hero. A total of 5 Gold has been added to your account as a reward for
your Conquest."


by clicking on the battle history button you see the history of the Battle, with the name and the Damage of all people who fought (one Red negative value indicates that the person fought for the country that was attacking the Territory and a positive green value indicates that the person fought for the country that was Defending the Territory).

Just click the Back button to return to previous screen.


At the bottom of the screen we see:

- A territory being attacked - Andhra Pradesh.

- Two areas that can be attacked - West Siberian Region and Qinghai.

(Continues..) Same problem with the image
Razz


Naposledy upravil gutinho dňa So august 29, 2009 5:20 pm, celkom upravené 1 krát.
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War training [preview complete] Empty Re: War training [preview complete]

Odoslať pre gutinho Ne august 16, 2009 8:06 pm

Analysing Qinghai and West Siberian Region:

In the image we can see the Defense Points of the 2 Territories.

Qinghai - Defense Points: 300

West Siberian Region - Defense Points: 311250


The Defense Points of a Territory are based on the number of people that he has (number of inhabitants x 100).

So if one
Territory has only 3 Citizens, their Defense Points would be 3x100 = 300 (Case of Qinghai).

Besides the number of inhabitants, the only way to increase the Defense Points of a territory is installing a Defense System on it.


A defense system adds 10% to the Total Defense points of the Territory, for each level of quality.

The formula is:

Defense Points = (number of inhabitants x 100) x (1 + [Quality System Defense / 10])

Therefore, if an area has 2075
citzens and has a defense system Quality 5 installed, their defense points would be: (2075x100) x (1 + [5 /10]) = (207500) x (1.5) = 311250 (the West Siberian Region case).


Presidents can send to Congress a proposal to install a defense system in the territories of his country

Below the Names of the territories we can see
Attackable on President's Decision, this means that these areas can be attacked, the President simply has to start the battle.



Attacking a Territory:

At the Image we are analyzing, Indonesia is attacking (Attacker), and Romania is defending(Defender).

Suppose that Indonesia has declared war on Romania, then we have:

Case 1: If we are
at the first 24 hours after the Declaration of War.

- Only Indonesia can attack.


Case 2: It is more than 24 hours after the Declaration of War.

Case 2.1: There are Active Battles in the War.


- The attacker of the Active Battle may attack other Regions.

Case 2.2: There are no Active Battles in the War.

Case 2.2.1: There are finished battles in the War.

Case 2.2.1.1: It is more than 24 hours since the last battle was closed.

- Any one of the two countries can attack.

Case 2.2.1.2: It is less than 24 hours since the last battle has ended.

- Only the winner of the last finished battle can attack.

Case 2.2.2: There was no battle in the War.

- Any one of the two countries can
attack.



The President may choose to attack a territory if:

- The Territory has a border with the territory of his country

- The Territory can not being
already attacked in this war.



To see the borders of your country, simply click the My Places menu, then Country Administration and then Society. At the bottom of the screen you'll see the territories that the country has. Clicking on details you will see more information like: number of inhabitants, if you have Hospital and / or defense
system installed
just as its quality, the raw materials that the Territory has, the value to start a war of resistance (only for conquered territories) and its borders.


You can also click on the flag that is below your Avatar/(Nick) that will take you directly to the
Menu Society of the country where you are. To change the country simply click on the menu at the top of the screen that shows the flag and choose a different one.

It is also necessary that the country pays a value to start
one battle. The value is: 50 Gold + an
amount
of gold equal to 25% of the population of the territory attacked. That is, if the President of Slovakia wants to attack a territory that has 100 citizens (25% of 100 is 25), then the cost would be 50 +25 = 75 Gold. The value will be taken from the National Treasury of Slovakia.


Note: To attack a territory is not necessary the approval of Congress (like in the Declaration of War
case
), just the click on Attack buttom.

When
the President click on the Attack button the following message appears:

"You want to tackle this Territory? Yes / No".

After the President confirm the attack, the battle begins and there will see the following message:

"The Battle for (Name of Territory) began."


A territory may be involved in more than onebattle at the same time, since it is in different wars.

In this case, the first country to conquer the territory will be
gain its possession, while the other(s) Battle(s) will be canceled.



Analysing
Andhra Pradesh:


Image shows that there is an active battle in this Territory.

Active battles show the following information:

- Name of the Territory (with the flag of the country that
onws the territory).

- Date and Time
when the Battle began.

- Remaining time for the Territory can be
occuped or maintained (usually in gray, and red when 15 minutes left to the end).

-
Defense points Planning (Points of Current Defense / Home Defense Points).

- Button Go to Battlefield.

- Retreat button (only for the Presidents).


When President click the Retreat button, the following message appears:

"Are you sure you want to Retreat
from the Battle of (Name of Territory)".

After the President confirm the Retreat, the battle ends there and he will see the following message on the page of War:

"The Battle for (Name of Territory) ended because you decided to Retreat
your troops."

The value paid to attack the territory is not returned when the President
uses the Retreat button. The battle ends instantly and the enemy is considered successful, receiving the control of the Territory.


Note: To withdraw the troops is not necessary the approval of Congress, it is enough the President click on the button Retreat.

(continues.. please wait unitl the end to comment
Razz )
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War training [preview complete] Empty Re: War training [preview complete]

Odoslať pre gutinho Ne august 16, 2009 8:16 pm

By clicking the button Go to Battlefield you will see the following screen:

War training [preview complete] Tutorial1

At the top of the screen we see:

- War button, which will make you return to the previous screen.

- Name of the territory in which the battle is going on (in this case, Sardinia).

- The Flag and the
Attacker Country’s Name (Spain) and its allies in this battle (in this case, without Allies), appear on the left side of the screen.


- The Flag and the Defensor Country’s Name (Italy) and its allies in this battle (in this case, 6 Allies), appear on the right side of the screen.

- Name
and Avatar of the Heroes' of each country (and Cumulative Damage in the Battle).


- Remaining time for the Territory can be occupied or maintained (usually in gray, and red when in need 15 minutes to the end).

At the bottom of the screen we see:

- Fight button.

- An illustration that shows the
defense points of the Territory.

- The damage caused by the Soldiers of the 2 countries (and their Allies).


Explaining the Illustration:

As we can see in the illustration, the Territory (Sardinia, Italy) had 77,980
defense points (the value displayed at the top of the illustration on the left).

The illustration is divided into 7 parts:


No Man's Land - Over 100% of the points of Defense of the Territory. At the top of the illustration on the right side, we see the word Secure (in green). If the battle over with the Defense points above the
"security line", the Territory will be maintained.


Border Area - Between 80 ~ 100% of the defense points of the Territory.

Rural Area - Between 60 ~ 80% of the
defense points of the Territory.

Suburbia - Between 40 ~ 60% of the
defense points of the Territory.

City - Between 20 ~ 40% of the
defense points of the Territory.

Administration Center - From 0 ~ 20% of the
defense points of the Territory.


Underground - Defense points of the Territory below 0%. At the bottom of the illustration on the left, we
see the word Conquer (in red). If the battle is over, with the
defense points below the "Line of conquest", the Territory will be conquered.


All damage that appears on the left side of illustration, are from the attacker country (and its allies).
As we can see in the image such damage appears as a negative value because these values are discounted
from the defense points of the Territory.

All damage that appears on the right side of illustration, are
from the Defensor country(and their
Allies). As we can see in the image such damage appears as a positive value because these values are added to the
defense points of the Territory.



About Battles and its Consequences

How long a battle last?

A battle ends when:

- The Defensor Country (and its allies) remain the points of Defense of the Territory above the
security line and moving up the Top 24 hours of the Battle.

- The attacker Country (and its allies) remain the points of Defense of the Territory under the Line of Conquest and move up the Top 24 hours of the Battle.

- The Retreat button is pressed (for any of the two Presidents


, not applicable to Resistance Wars).

- A Treaty of Peace is signed.

- A war of resistance comes to an end.

Note: The Battles automatically expire until 2 minutes after closing time (If the points of Defense of the Territory are in No Man's Land or Underground).

(continues.. please wait..)


Naposledy upravil gutinho dňa So august 29, 2009 5:22 pm, celkom upravené 1 krát.
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War training [preview complete] Empty Re: War training [preview complete]

Odoslať pre gutinho Ne august 16, 2009 8:26 pm

How a Territory is Maintained?

Two conditions must be met for a Territory to be Maintained:

- It is 24 hours since the start of battle.

-
Defense points of the Territory kept up the Security Line (No Man's Land).

Note: A territory can be maintained if a peace treaty is signed, or if the President of the
attacker
country
press the Retreat button.



How a territory is conquered?

2 conditions must be met for a territory is conquered:

- It is 24 hours since the start of battle.

- Points of Defense of the Territory is maintained below the line Conquest (Underground).

Note: A Territory can also be achieved if the President of the
Defensor country press the Retreat button.



What happens when a territory is conquered?

- The territory becomes part of the
attacker country.

- If the Territory has a Hospital and / or a defense system, they will be destroyed.


- Will be removed from the National Treasury of the Country that lost the Territory, X% of Gold and the Local Currency transferred to the National Treasury of the country that conquered the territory, where X = (100 / Number of territorys from the country).

Note: The Gold or the local currency that are in a proposal for a donation in Votes, are not part of the National Treasury, so the country does not lose any% of that value.


1 - If the Territory is the last one remaing from the Defensor country, all companys (including newspapers), Political Parties and Citizens will be part of the attacker country and all wars
against the
Defender country will be closed.

2 - If the conquered territory is not the last the country Defender:


- If the conquered Territory is the capital of the country, it will cease to be, and the
c
apital will be the largest territory (in terms of population) from the Defensor country.



- All Congressmen, the President of the country, the presidents of political parties, and during the elections, the candidates for President of the Country (5th of each month), the candidate for President of the Parties (15th of each month) and candidates for Congress (25th of each month) who lived in conquered territory will automatically be transferred to the new capital of the country and will retain their
nationality. If any of them have company, it will be maintained in the conquered territory, but the person will continue as the owner (General Manager).

- The other citizens lost their nationality (become part of the attacker
country) and will be removed from the parties of which they belong.


-Companies based in the conquered territory become part of the country attacker but will not receive a license to sell in this country (the license must be purchased by 5 Gold). Furthermore, all employees will remain at the company, even those who are in a different territory to which the Company is located (
whether the Company is now in another country, the employee may continue working on it). They will be paid to the former currency (the currency of the country that lost the Territory) and salary will be the same as when they were hired. Job
ofters remain in the Company's Job Market, but the positions can
only be filled by citizens who are in the country where the offers were posted previously (only the citizens of the country that has
lost the territory that can satisfy the offers may apply for it).



Everything you wanted to know about fight but was afraid to ask:

Fighting is something simple, just click the button Fight that appears in the Image shown above.

But before the fight is important to know how the fights work
s: what is needed to fight, what happens after a fight, how to give the maximum damage, etc.

That way you become a better soldier, more efficient
.



How to join a fight?


To access the Fight button is necessary that 4 conditions are met:

- You must be living in the country that has the Territory (or live in an Allied country to country that has the Territory, provided that the MPP is enabled in the Battle in question) or be resident in the country that is attacking the Territory (or
living in an Allied country from the one that is attacking the Territory, provided that the MPP is enabled in the Battle in question).


- Your strength needs to be greater than 0 (zero).

- Your Wellness must be 40 or greater.

- You must be at least Level 5 (25 points, experience).



What happens when you participatein a Fight?

- You lose 10
points of Wellness.

- You receive 2 points of experience.

- You lose a weapon of your inventory (the
one with higher quality).

- Your damage is calculated (this damage can be added or deducted
from the defense
points
of the Territory, as seen previously).


After the fight your damage is recorded and will appear in the Battle History section.

If you increase your Patent (Rank), you receive an alert telling.

If your Wellness after the fight is less than 40, you receive the following message:


"Your Wellness is very low. Discover how to recover your Wellness and fight again.."

The Link How to recover your Wellness will take you to the page where you can buy Wellness Pack (Buy Wellness).

Your Avatar, Damage and Name page will appear in the battle on the side you fought for
. (defender or attacker).

(continues.. here we go again
Razz )
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War training [preview complete] Empty Re: War training [preview complete]

Odoslať pre gutinho Ne august 16, 2009 8:33 pm

By clicking on the Fight button you will see the following screen:

War training [preview complete] Tutorial2b



At the top of the screen we see:

- War button, which will make you return to the war (which shows the Active Battles of War).

- Name of the territory in which the battle is going on (in this case, Sardinia).

- The Flag and the Name
of the attacker country (Spain) and its allies in this battle (in this case, without Allies), appear on the left side of the screen.


- The Flag and the Name of the Defensor country (Italy) and its allies in this battle (in this case, 6 Allies), appear on the right side of the screen.

- A Message of Encouragement to
the Soldier (based on their rank and their damage).

- Your Damage.



The Formula of the damage is:

D = Q x R x S x W x 2

Where,

D = Damage of the Soldier

Q = Quality of Gun (Weapon) used

R =
the Patent (Rank) of the Soldier

S = the Strength of
the Soldier

W = the Soldier's Wellness



Explaining the variables:

1) Weapons:

It is the quality of the Weapon used by the Soldier. We always used the weapon of higher quality
which is in the inventory of the Soldier.

There are 5 Quality of weapons: Q1 (1 Star), Q2 (2 stars), Q3 (3 stars), Q4 (4 stars) and Q5 (5 stars).

The formula of the Influence of Weapon in the Fight is:

Q = 1 + (Quality / 5), if the soldier has a gun in inventory

Q = 1 / 2, if the Soldier does not have a gun in inventory


Where;

Quality = Quality of the weapon.


Attention: One weapon is used for fight, so always have several in inventory for not take the risk of taking a penalty of 50%.


2) Patent:

It is the Patent (Rank) of the soldier, can be viewed by clicking on the profile of the person (the patent is shown in the bottom of the profile).

There are 8 different patents: Private, corporal, sergeante, lieutenant, captain, colonel, general and field marshal.

The formula of the Influence of Patent in the Fight is:

R = 1 + (Rank / 5)

Where,

Rank = rank of Soldier
.


3) Strength

It is the Strength of the Soldier, can be viewed by clicking on the profile of the person and then Bio.

S = Strength.


Calculations are not necessary for this variable, just put the value that appears in the Profile.

4) Wellness

It is the Soldier's Wellness, can be seen by clicking on the profile of the person and then Bio.

The formula of the Influence of the Wellness
is:

W = 1 + ([Wellness - 25] / 100)

(continues.. be patient guys..
Razz )
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Odoslať pre gutinho Ne august 16, 2009 8:46 pm

In the middle of the screen on the left side, we have:

- Normal Force. Shows the Strength
of the soldier at the moment of the Fight.

- Fight Bonus. It is always 100% (the multiplier 2 in the Damage Formula).

- Weapon Quality. Shows the quality of
the Weapon used by the Soldier.


Note: The bonus of the weapon can vary from -50% (0.5) to +100% (2).

- Wellness. Shows the Wellness of the solidier at the moment of the Fight.

Note: In the Fight Wellness can vary between 40 and 100. With 40 of Wellness you increase
your
Damage in +15% (1.15) and with 100 of Wellness the increase in the Damage is +75%
(1.75).

- Rank. Patent shows the (rank) of the Soldier.


Note: The bonus of
the Patent may vary from +20% (1.2) to +160% (2.6).



In the middle of the screen on the right side, we have:

- Experience.
Shows the experience points of the soldier, already added the 2 points gained with the fight.

- Wellness. Shows the Wellness Soldier after the fight,
already discounted the 10 lost points with the fight.

- Rank.
Shows the rank of the Soldier and Total Damage accumulated throughout his military career, already added the Damage in this Fight.



Rank:How increase it?

The soldiers raise their patent in accordance with its Total Damage.

To get your Total Damage, simply click on
yours profile and look at the bottom of the screen, just below the rank you will see the number of fights you have participated and below that your Total Damage.

The information will be displayed in the form: 9193 / 25000 (example).


The 1st value (shown at left, in this case 9193) is your Total Damage.

The 2nd value (shown at right, in this case 25000) is the Total Damage achieve that you need to go to the following
rank.



Ranks and the total damage necessary to achieve them.

1- Private: Total Damage 0~249

2- Corporal:
Total Damage 250~749

3- Sergeant:
Total Damage 750~1499

4- Lieutenant:
Total Damage 1500~4499

5- Captain:
Total Damage 4500~8999

6- Colonel:
Total Damage 9000~24999

7- General:
Total Damage 25000~74999

8- Field Marshal:
Total Damage 75000+


In the example given above (9193 / 25000), the person has Total Damage of 9193 and therefore is a Colonel.

To move to the Next
rank (General) is required to have 25000 of Total Damage.



Fighting simulation:

Damage formula:

D = Q x R x S x W x 2

Using the data shown in the last image:


- Q = Quality of Weapon (Quality) = 5 (stars)

- R = Patent (Rank) = 8 (Field Marshal)

- S = Strength = 12.76

- W = 98 = Wellness

So we have:

Q = 1 + (5 / 5) = 1 + 1 = 2

R = 1 + (8 / 5) = 1 + 1.6 = 2.6

W = 1 + ([98 - 25] / 100) = 1 + (73 / 100) = 1 + 0.73 = 1.73


Replacing this values in the formula:

D = 2 x 2.6 x 12.76 x 1.73 x 2 = 229.57792 (the ER rounds the value up, so the damage is shown in Image 230).

Warning: If you have 100 Wellness and Strength is less than 7 you must 1st train and then fight (in this case you will fight with 99 of Wellness, but with the Force a little higher). If you have 100 Wellness
and Strength is more than 7 you must 1st fight and then train (in this case you will fight with the Force a little
lower, but with 100 of Wellness). The difference in the damage is not very large (often there is no difference, because the ER rounding up), but imagine all the soldiers of an army giving 1 point more in their damage for each fight (by fighting in the most efficient way possible), it could decide a battle.


So:

Strenght 7 -: 1st train, then fight.

Strengh 7 +: 1st fight, then train.
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Odoslať pre gutinho Ne august 16, 2009 8:59 pm

At the bottom of the screen we see:

- Button Back to Battlefield, to return to the page of the Battle.

- Button Fight Again if you want to fight again (it is useful to fight several times in a row, without having to return to the battle).

- Button Buy Wellness Box.


By clicking the button Buy Wellness Box you will see the following screen:

War training [preview complete] Tutorial3a

One (Wellness Box) costs 2 Gold and Restores 10 points of Wellness.

Each citizen can buy up to 20 Wellness Box per day. And above the level
15, you can buy 40 Wellness Box per day.

As we can see in the image,
when we buy a Wellness Box we received a message stating that the purchase was made and saying how much of Wellness we are(98.17 in this case). Also, we received the information on how many Wellness Box we can still buy (39).


By clicking the button (Back to Battlefield) you return to the Battle of the page and will see a small difference:


War training [preview complete] Tutorial5k


Note that the below the button Battle History a new Information appeared:

"You can get Wellness from Hospital."

(continues...)
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Odoslať pre gutinho Ne august 16, 2009 9:09 pm

Hospital:

By clicking the button Hospital you will be taken to the page of the territory in which you are.

On this page you will see the hospital that the Territory has
and the button Heal, shown in the image below:



War training [preview complete] Tutorial6z


What is a Hospital for?

Hospitals
are used to restore your Wellness, following the table below:

Hospital Q1 (1 Star) - Restores 10 of Wellness
Hospital Q2 (2 stars) - Restores 20 Wellness
Hospital
Q3 (3 stars) - Restores 30 Wellness
Hospital Q4 (4 stars) - Restores 40, Wellness
Hospital Q5 (5 stars) - Restores 50 of Wellness



How to use the Hospital?

Just click the button Heal shown in previous image.

To access the Heal button is necessary that 4 conditions are met:


- The Territory that you are must have a hospital.

- You must be with the Wellness less than 100.

- You must have fought at least once a day.

- You can not have
already used the hospital on the day.



You can use the Hospital of any Territory, in any country (but you still only be
able
to use the hospital once a day).

The Hospital is installed in a Territory
if the President of the country send a proposal for Construction of Hospital (Buy Constructions - Hospital) and the Congress approve that proposal.

The hospital is destroyed when the territory is conquered.


War of Conquest, the end.


A war ends in the following situations:

- A Treaty of Peace is signed.


Note: The
president of any of the 2 countries can send to Congress a Peace Proposal, requesting na amount of Gold for signing Peace (even 0 Gold). First the proposal is voted on Congress of the country whose President sent the proposal, if it is approved will be voted in the Congress of the other country involved.

- The Defensor
country is completely conquered.

- The attacker
country is completely conquered.



A resistance War


To see the active resistance wars, simply click the My Places menu, then Army, and then on Show Active Wars.

You will see the following screen:



War training [preview complete] Tutorial9


In this image I select the icon that shows a Closed Fist, only to see the War of Resistance.

Note that in a war of resistance appears
on the left, the name of the Territory where the Resistance was initiated (Mesopotamia) and the name of the Citizen which has started (started by Olorum). On the right side shows the name of the country where the Resistance was initiated (the country that has the actual possession of the Territory) and its flag. In a War of Resistance the country receives no help from its allies, so we will always see “No allies under the name of the country .

(continues...)
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Odoslať pre gutinho Ne august 16, 2009 9:22 pm

How to Start a War of Resistance:

In order to start a war of resistance, 4 conditions must be met:

- The Territory can not be a
n Original territory of the country
.
- You must be in the Territory in which you want to start the Resistance.

- You must have: 50 Gold + an amount
of gold equal to 25% of the population of the Territory (50 Gold + 0.25 gold per citizen that resides in the Territory). So if you want to start a war of resistance in a Territory has 100 citizens (25% of 100 is 25), then the cost would be 50 +25 = 75 Gold. The value will be withdrawn from your account.

- Have fought at least 1 time in the past.

If you do not have the value necessary to start the War of Resistance, will see the following message:

"You do not have the necessary
amount of Gold to start a resistance war."



If you're not in the Territory in which you want to start the resistance, by clicking the button Start the Resistance War, you will see the following message:

"You can start a war of resistance only in the Territory where you are."

If all 4 conditions are met and you click the button Start the Resistance War, you will see the following message:

"Are you sure you want to start a Resistance
war: Yes / No".



How to Fight a Resistance war:

You must choose the side that will fight for:

- Fight for Resistance

- Fight for Defenders

For Fight for Resistance simply click the button Fight for Resistance (Red Button). Fight for Resistance will deducted
tour damage from the Defense points of the Territory.

To fight the defenders simply click the button Fight for Defenders (Green Button). Fight for Defenders will added
your damage to the Defense points of the Territory.


If the resistance win the battle, the Territory shall be Released (return to their original country).

If the defenders win the battle, the Territory will continue in possession of the country
that owns it today.



How long lasts a resistance war?

A battle ends when:

- The country that has the Territory
maintained the Defense points of the Territory above the
security line and moving up 24 hours of the Battle. In this case the Territory will be maintained.

- The country that has the Territory does not keep the Defense
points of the Territory above the line Conquest and spend 24 hours since the beginning of the battle. In this case the Territory will be released.

Note: The Battles automatically expire until 2 minutes after closing time (since the points of Defense of the Territory are in No Man's Land or Underground).

Note 2: There is no Retreat in a Resistance war.



What happens when a Territory is Released?

- The territory
goes back to the original country.

-
If the Original Country no longer exists, it will exists again and 1st Released Territory will become the new capital. The country will not have a president until the next Presidential election.

- The Citizen that started the War of Resistance will be considered the hero of the Resistance, you receive 5 Gold, a Medal (Achievement, Resistance Hero) and the following message:

"You are now known as Resistance Hero. You Rebellion led to a big win."

- If the Territory has a Hospital and / or a defense system, they will be destroyed.

- Will be removed from the National Treasury of the Country that lost the Territory, X% of Gold and the local currency and transferred to the National Treasury of the country which regained the territory, where X = (100/Número of
territorys of the country).


Note: The Gold or the local currency that are in a proposal for a donation in Votes, not part of the National Treasury, so the country does not lose any% of that value.

1 - If the Released Territory is the last territory of the country that lost, all companys (including newspapers), Political Parties and Citizens will be part of the country which regained the
territory and all wars directly against the country that lost the territory will be closed .

2 - If the Released Territory is not the last
one from the country that lost:


- If the Released Territory is the capital of the country, it will cease to be, and the capital will be the largest territory (in terms of population) of the country that lost the Territory.

- All Congressmen, the President of the country, the presidents of political parties, and during the elections, the candidates for President of the Country (5th of each month), the candidate for
President of the Parties (15th of each month) and candidates for Congress (25th of each month) living in the Territory will be automatically transferred to the new capital of the country and will retain their nationality. If any of them have company, it will remain in the Territory Released but the person will
continue as the owner (General Manager).


- The other citizens will lost their nationality (will become part of the country that recovered the territory) and will be removed from the parties of which they belong.

A war of resistance can not be initiated in the same territory that other war of resistance is occurring.

A War of Resistance may be initiated in the same territory that is under attack from another country if the territory is conquered by the invading country, then the War of Resistance will be automatically closed. If the territory is held by Country Defensor, then the War of Resistance will continue normally.


A country can attack the same territory that are already in resistance war. If the territory is released, then the other(s) Battle(s) will be automatically closed. If the Territory is maintained, then the other(s) Battle(s) will continue normally.

(Last part comes now.. )
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Odoslať pre gutinho Ne august 16, 2009 9:29 pm

Glossary:

Blockage: When a country is attacked by another this country can’t attack, even if it’s a 3rd country. This action gets the name of Blockage. Usually a country attacks another to prevent an ally to be attacked or to help an ally to recover it’s initiative of attack.

I.e. Romania was attacking Hungary’s territory. Ukraine attacked Romania, preventing it from attack Hungary. Then Romania couldn’t attack for 24 hours and the Hungary could recover it’s initiative (could attack instead of Just defend).


Marines: Soldiers who have strength/military rank from medium to high and therefore can inflict a good amount of damage. This soldiers usually fight 1~2 hours before the end of the battle, to raise a wall turning the territory safe or to put it down and conquering it.


Retreat: Option only given to the presidents. The retreat button makes a country retreat from the battle which is automatically lost. The president can retreat when his country is attacking or defending a territory in a Territory War (there’s no way to retreat in a Resistance War). If more than one country attacks, the president of the defending country can only retreat the first battle to start. If a Resistance
War was the first battle to start, then the president can’t retreat any of the battles. A president can’t retreat a Territory War if the territory attacked is the last territory that the country posses.



Region Swapping: It’s a region swap between allys. It’s is usually utilized for one of the two purposes:

1. Protect a territory from being attacked.

I.e. South Africa declared war to Indonesia, then South Africa could attack the Northern Cape region, Indonesia then handover this region to Brazil. South Africa had not declared war to Brazil, so it couldn’t attack Northern Cape.


2. Allow that a country get a border with another.

I.e. Indonesia wanted to attack Romania, but it didn’t border with Romania. Pakistan handover some territories to Indonesia, so it could border Romania and then attack it.



Tanks: Soldiers who posses high strength/military rank and therefore can inflict huge amounts of damage. This soldiers usually fight in the end of a battle using high level weapons and Wellness Packs. This soldiers can make the difference in a battle and usually are sponsored by their countries with
weapons and Wellness Packs.



WP: Wellness Packs (nowadays it receives the name of Wellness Box), they recover ten wellness points. Players with levels 1 to 14 can buy an amount of 20 Wellness Box per day, and players with levels from 15 to above can buy up to 40 Wellness Box per day. Each one costs 2 golds.



That is it people I hope you have learn a lot with this tutorial..
Very Happy

I send it to some others people to review and add others informations if they wanted..
Please if you find something wrong or want to add informations make a comment and We will check it.

Any doubt please ask here too Very Happy


See ya I love you
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Odoslať pre gutinho So august 29, 2009 5:23 pm

Edited with some corrections suggested by Sandra Very Happy

thanks Sandra
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